![]() ![]() ![]() Given the choice of learning the backstory behind yet another war between the forces of light and darkness, or figuring out the correct wife-tobuzzard-beak exchange rate, I know where I want to spend my time. So while I am struggling to get to grips with it, I’m also intrigued. Shooting zombies, chopping up orcs… repetition has made the fantastical bland. For a medium so steeped in sci-fi and fantasy, and where the impossible takes no more effort to represent than the real, it’s disappointing to me how much time we spend stuck with tired old tropes. To my mind, videogames are in dire need of more strangeness. But at the same time, such a commitment to its weird world is refreshing. AGE APPROPRIATE What’s the least embarrassing way to disperse a fl ock of magical birds that keep whispering in your shaman’s ear? Is a polished buzzard beak an appropriate bride-price? How many cows is a fair exchange for the spirit of a sabre-toothed tiger? Fair questions. Far from being familiar moral decisions, they frequently revolve around the clan’s very specific customs and traditions, and how they apply to often bizarre situations. Events are triggered as I play, in which something happens and I’m invited to make a choice about it. I scrape together crumbs of lore as I go – gods are very real, their power can be invoked by physically reenacting old myths, but most of them are asleep I think? And my clan’s patron deity is the god of a specific species of beetle used to make red clothing dye?Īs I get into the game proper, it becomes clear that more than being a challenge of farming, building, and the rest, it’s an ongoing test of how well I can understand and work within a culture totally unlike my own. These choices are largely baffl ing, steeped heavily in the game’s unique setting. But almost immediately, it reveals itself to be much stranger than that implies.īefore you even begin, you have to choose an origin story for your clan, picking from multiple options at different points in their history. Superficially, it’s a game about managing a settlement in a fantasy land, making sure all of your citizens are safe, warm and well-fed. I enjoyed it for the most part.From the very first moments, this largely text-based game puts me on the back foot. Only one collectible you'll probably have to look up, it's in a really stupid place - that for most will be impossible to find without a guide. You're essentially running after this kid and unless you read everything - you don't know why. ![]() I just don't like how they did the story. I'm fine with them (cute, adorable - nice animations, etc). You have no idea why your (spoilers) cousin chooses to run from you every chance she gets or again why. If you choose to not read any "books" this game is kind of mindless. ![]() Maybe it's my age, but I chose to focus on the latter. Either you wanted a mindless horror game with monsters or you delve a bit deeper into the emotional core of the title. At the core of this game - it is about 1) finding your cousin and 2) finding out why she went missing in the first place. Where do I begin with this game? Maybe I should point fingers at the trailer for stressing its horror elements. This review contains spoilers, click expand to view. ![]()
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